Currently Reading

Cover of Game Engine Architecture
2025-03

Game Engine Architecture

Jason Gregory

Dense but invaluable. Finally understand what's happening under the hood in Unity — the render loop, resource management, spatial data structures. Slow read but every chapter changes how I think about the tools I use daily.

Cover of Otoczeni przez idiotów

Otoczeni przez idiotów

Thomas Erikson

Typologia osobowości DISC w przystępnej formie. Pomaga zrozumieć, dlaczego ludzie reagują inaczej na te same sytuacje.

Finished

Cover of Psychologia Pieniędzy

Psychologia Pieniędzy

Morgan Housel

Cover of Finansowa Forteca
2025-09 → 2026-01

Finansowa Forteca

Marcin Iwuć

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2024-06 → 2024-08

The Pragmatic Programmer

David Thomas, Andrew Hunt

Aged surprisingly well. The DRY principle and the broken windows theory alone are worth the read. I came back to the tracer bullet concept several times during game jam prototyping.

2024-01 → 2024-02

Clean Code

Robert C. Martin

Good principles, but the examples lean heavily Java. The core ideas — meaningful names, small functions, single responsibility — stuck with me. Some chapters feel dated. Worth reading once.

Want to Read

Deep Work

Cal Newport

Patterns of Enterprise Application Architecture

Martin Fowler

The Art of Game Design: A Book of Lenses

Jesse Schell