Currently Reading

Cover of Game Engine Architecture
Reading Mar 2025

Game Engine Architecture

Jason Gregory

Dense but invaluable. Finally understand what's happening under the hood in Unity — the render loop, resource management, spatial data structures. Slow read but every chapter changes how I think about the tools I use daily.

Cover of Otoczeni przez idiotów
Reading

Otoczeni przez idiotów

Thomas Erikson

Typologia osobowości DISC w przystępnej formie. Pomaga zrozumieć, dlaczego ludzie reagują inaczej na te same sytuacje.

Finished

Cover of Psychologia Pieniędzy
Finished

Psychologia Pieniędzy

Morgan Housel

Cover of Finansowa Forteca
Finished Sep 2025 → Jan 2026

Finansowa Forteca

Marcin Iwuć

Finished Jun 2024 → Aug 2024

The Pragmatic Programmer

David Thomas, Andrew Hunt

Aged surprisingly well. The DRY principle and the broken windows theory alone are worth the read. I came back to the tracer bullet concept several times during game jam prototyping.

Finished Jan 2024 → Feb 2024

Clean Code

Robert C. Martin

Good principles, but the examples lean heavily Java. The core ideas — meaningful names, small functions, single responsibility — stuck with me. Some chapters feel dated. Worth reading once.

Want to Read

Want to Read

Deep Work

Cal Newport

Want to Read

Patterns of Enterprise Application Architecture

Martin Fowler

Want to Read

The Art of Game Design: A Book of Lenses

Jesse Schell